In addition to Bandcamp, offering the full "Mania" soundtrack by itself and/or in a game + soundtrack bundle on Steam would be another easy way to sell it in lossless quality. ("Grim Fandango," "Hyper Light Drifter," "Samorost 3" and all the Supergiant Games spring to mind.) FLAC is usually included for around $10 more in a game + soundtrack bundle, though sometimes it's just in the game (if they aren't selling a standalone digital soundtrack for whatever reason). If y'all aren't aware there are many games on Steam that use either high bit rate (256-320 kbps) or FLAC/lossless audio. (Also the fact the game's download size went from 100 mb to 400 mb seems to indicate things haven't been totally nailed down yet in terms of final size.) If you have a good pair of headphones the difference between 128-160 kbps and 256-320 kbps lossy is usually quite noticeable, and of course the difference between low bit rate lossy and lossless even moreso. The game clearly has an incredible soundtrack as evidenced further today and deserves to be heard in high quality. Though I think FLAC/lossless is unlikely to be included (which hopefully means a Bandcamp lossless digital release is going to happen), I don't see why 192, 256, or 320 kbps bit rate wouldn't be considered. I don't really think the game is going to have lossless audio files but was simply using the music as an example along with the HD opening animation video to explain that those two things combined surely make up a large percentage of the file size for the game, for folks who were wondering what accounted for the increase from 100 to 400 mb. "Mania" likely has 5 or so less tracks than that, and should be pretty similar in terms of average song length/complexity, so I'd guess it'd be around 500 mb lossless. The "Sonic CD" 20th Anniversary Edition standalone soundtrack has 42 tracks and is 570 mb in lossless quality. The reason the CD you mentioned with 14 tracks is 320 mb is because the average song length is 4-5 minutes. I know I would kill for a lossless soundtrack release (which also if they gave you the best audio quality in the game there would be no purpose for a soundtrack, and they would never not release one because money).Ĭlick to expand.Just humbly pointing out: The size of a single file of music encoded using FLAC is based on the length & complexity of the song. 40 tracks being about 1GB is not that crazy of an estimate (although I also have the Breath of the Wild disc with about 25 tracks on it in FLAC as well and it's about the same size, so it must depend on the initial size of the files). I have the Passion and Pride CD burned to my PC in FLAC and all 14 tracks for the first disk is about 320 MB. 40 tracks (music, jingles, etc.) would certainly reach 1GB. Audio formats like FLAC just take up too much space. I could absolutely be wrong and maybe they're just picking what they feel like, but those are some possible reasons I've come up with.ĮDIT: Also, I missed the conversation earlier, but there is no way they're going to use lossless audio. And because of that, they don't want to include too many 1, 2 and CD zones Apology for no 3&K+Retro Engine remake in the near future They're usually the more popular games and soundtracks among fans I feel like 3 and K are going to get the most stages collectively compared to 1, 2 and CD.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |